diff options
author | Dave Parks <davep@lindenlab.com> | 2011-09-29 19:32:56 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2011-09-29 19:32:56 -0500 |
commit | 7238714634e72dacc4b09c1c4ee98b16fb0c91fe (patch) | |
tree | 89500aeb877bcf5b3d00f0c96ec0f0321834de1e /indra/newview/app_settings/shaders/class2/lighting/lightV.glsl | |
parent | 973fefc8d9014f6389b4c3f9633ce398fdf5399e (diff) |
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/lighting/lightV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/lighting/lightV.glsl | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl deleted file mode 100644 index 8045809b82..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl +++ /dev/null @@ -1,36 +0,0 @@ -/** - * @file lightV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -// All lights, no specular highlights - -vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight); - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) -{ - return sumLights(pos, norm, color, baseLight); -} - |