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authorNyx (Neal Orman) <nyx@lindenlab.com>2011-07-26 15:51:44 -0400
committerNyx (Neal Orman) <nyx@lindenlab.com>2011-07-26 15:51:44 -0400
commit60d15f78e17a2203d73d58c3f1c2af941d599277 (patch)
tree58da32e9df5e9727e437efa90e98a0d4d2a3b0e9 /indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl
parent85b316e5df41444eafe77964f1a4758ccfd40784 (diff)
parentf79a058f3ce50361b732061ab30f4a1923fba445 (diff)
merge with latest mesh-dev
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl5
1 files changed, 2 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl
index 7f48e2cf1d..07572fa915 100644
--- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl
@@ -5,10 +5,9 @@
* $/LicenseInfo$
*/
-#version 120
-uniform sampler2D diffuseMap;
+
uniform samplerCube environmentMap;
vec3 atmosLighting(vec3 light);
@@ -16,7 +15,7 @@ vec4 applyWaterFog(vec4 color);
void shiny_lighting_water()
{
- vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy);
+ vec4 color = diffuseLookup(gl_TexCoord[0].xy);
color.rgb *= gl_Color.rgb;
vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb;