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authorDave Parks <davep@lindenlab.com>2011-10-14 17:56:55 -0500
committerDave Parks <davep@lindenlab.com>2011-10-14 17:56:55 -0500
commit984feefbecd0338618ea499dc1fa44c5a5fe747d (patch)
tree2114f73857009a983ca7b1ce90e2bf36237c57b9 /indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl
parent94c137d5c970bc01e3a4dbe8de6a7104085e5ba6 (diff)
parentbaa0ff7d3e34053a1dbc8c5207fe899d9e201ee0 (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl49
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diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl
deleted file mode 100644
index ba4cd949d6..0000000000
--- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl
+++ /dev/null
@@ -1,49 +0,0 @@
-/**
- * @file lightShinyF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-
-
-uniform samplerCube environmentMap;
-
-vec3 scaleSoftClip(vec3 light);
-vec3 atmosLighting(vec3 light);
-vec4 applyWaterFog(vec4 color);
-
-void shiny_lighting()
-{
- vec4 color = diffuseLookup(gl_TexCoord[0].xy);
- color.rgb *= gl_Color.rgb;
-
- vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a);
-
- color.rgb = atmosLighting(color.rgb);
-
- color.rgb = scaleSoftClip(color.rgb);
- color.a = max(color.a, gl_Color.a);
- gl_FragColor = color;
-}
-