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authorTodd Stinson <stinson@lindenlab.com>2011-12-13 11:15:18 -0800
committerTodd Stinson <stinson@lindenlab.com>2011-12-13 11:15:18 -0800
commit9d1db4f19ae7ca044e47d0fe4e605e14882351c5 (patch)
tree2d499d53b60b2486f1e6666f8b9fe2063f984d22 /indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl
parent817c97c2f836948f210599a6f67e36a411b22c21 (diff)
parentdbc91a7fac9513bdd879c5c2dc82208e08eaad2d (diff)
Pull and merge from https://bitbucket.org/lindenlab/viewer-development.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl43
1 files changed, 0 insertions, 43 deletions
diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl
deleted file mode 100644
index d419c2d116..0000000000
--- a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-/**
- * @file lightF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-
-uniform sampler2D diffuseMap;
-
-vec3 atmosLighting(vec3 light);
-vec3 scaleSoftClip(vec3 light);
-
-void default_lighting()
-{
- vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color;
-
- color.rgb = atmosLighting(color.rgb);
-
- color.rgb = scaleSoftClip(color.rgb);
-
- gl_FragColor = color;
-}
-