diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-08-19 16:34:34 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-08-19 16:34:34 -0500 | 
| commit | 233e42b3314c17b2e24334587d960af6e3dc963c (patch) | |
| tree | 480e571bf913bb0743c3c6c6ce846a69aa405504 /indra/newview/app_settings/shaders/class2/environment | |
| parent | 0e496309d6cb7581c9f69b7da244699c382750ac (diff) | |
| parent | 80398b3ccb0c4a6ff3ac20b3565619fe5cecc2f9 (diff) | |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/environment')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/environment/terrainV.glsl | 22 | 
1 files changed, 14 insertions, 8 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl index 36d0c99b63..1a7edbd61b 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl @@ -24,6 +24,12 @@   */ +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; +attribute vec2 texcoord1; +  void calcAtmospherics(vec3 inPositionEye); @@ -46,24 +52,24 @@ vec4 texgen_object(vec4  vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1)  void main()  {  	//transform vertex -	gl_Position = ftransform(); +	gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + +	vec4 pos = gl_ModelViewMatrix * vec4(position.xyz, 1.0); +	vec3 norm = normalize(gl_NormalMatrix * normal); -	vec4 pos = gl_ModelViewMatrix * gl_Vertex; -	vec3 norm = normalize(gl_NormalMatrix * gl_Normal); +	calcAtmospherics(pos.xyz);  	/// Potentially better without it for water.  	pos /= pos.w; -	calcAtmospherics((gl_ModelViewMatrix * gl_Vertex).xyz); - -	vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0)); +	vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0));  	gl_FrontColor = color;  	// Transform and pass tex coords - 	gl_TexCoord[0].xy = texgen_object(gl_Vertex, gl_MultiTexCoord0, gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; + 	gl_TexCoord[0].xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; -	vec4 t = gl_MultiTexCoord1; +	vec4 t = vec4(texcoord1,0,1);  	gl_TexCoord[0].zw = t.xy;  	gl_TexCoord[1].xy = t.xy-vec2(2.0, 0.0); | 
