diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-09-15 00:54:25 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-09-15 00:54:25 -0500 |
| commit | 530981a2149a74e1dc003cea1bbc9dc392fcae60 (patch) | |
| tree | f629a2dbc004d23e0f9f056366290e397ec51caf /indra/newview/app_settings/shaders/class2/effects | |
| parent | 7c95af74f195c9ec4ebc0fc0264d98cd4a85be49 (diff) | |
SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/effects')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/effects/blurV.glsl | 5 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl | 5 |
2 files changed, 6 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl index 556e131d34..4fd4b101ff 100644 --- a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl @@ -22,7 +22,8 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec2 texcoord0; @@ -34,7 +35,7 @@ uniform float blurWidth; void main(void) { // Transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vec2 blurDelta = texelSize * blurDirection * vec2(blurWidth, blurWidth); vec2 s = vec4(texcoord0,0,1).st - (blurDelta * 3.0); diff --git a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl index fbb87b6578..d3c93ab05f 100644 --- a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl @@ -22,7 +22,8 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec2 texcoord0; @@ -32,7 +33,7 @@ attribute vec2 texcoord1; void main(void) { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_TexCoord[0] = vec4(texcoord0,0,1); gl_TexCoord[1] = vec4(texcoord1,0,1); } |
