summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class2/effects/extractF.glsl
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2011-10-05 19:18:58 -0500
committerDave Parks <davep@lindenlab.com>2011-10-05 19:18:58 -0500
commit1f4bc180502d1a4448e18715596a61ae9f406c4f (patch)
tree009f70b9f3d27ce28571d0f056a169497bb74b9f /indra/newview/app_settings/shaders/class2/effects/extractF.glsl
parent194bedbb96a6dcfe90d5b731aeca8658c83f2306 (diff)
parent2b51a7a60942b1efc99cee43489ef2f92fa7a188 (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/effects/extractF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/effects/extractF.glsl42
1 files changed, 0 insertions, 42 deletions
diff --git a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl
deleted file mode 100644
index 9187c8ec31..0000000000
--- a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl
+++ /dev/null
@@ -1,42 +0,0 @@
-/**
- * @file extractF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-
-uniform sampler2DRect RenderTexture;
-uniform float extractLow;
-uniform float extractHigh;
-uniform vec3 lumWeights;
-
-void main(void)
-{
- /// Get scene color
- vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st));
-
- /// Extract luminance and scale up by night vision brightness
- float lum = smoothstep(extractLow, extractHigh, dot(color, lumWeights));
-
- gl_FragColor = vec4(vec3(lum), 1.0);
-}