diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-10-24 15:32:58 -0500 |
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-10-24 15:32:58 -0500 |
| commit | e2b52009ea509ec67341df196f3ad629869493e1 (patch) | |
| tree | 65089b4903f6169f46333156d965609735f0a3dd /indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl | |
| parent | 8d410326c937a375fa0eb7855678e590499a79d2 (diff) | |
| parent | 7b83f1dfd1daeb4e0b80e1c369e83137682a723c (diff) | |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl deleted file mode 100644 index 25806cd914..0000000000 --- a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl +++ /dev/null @@ -1,34 +0,0 @@ -/** - * @file drawQuadV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -void main(void) -{ - //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[1] = gl_MultiTexCoord1; -} |
