diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-04-04 17:19:59 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-04-04 17:19:59 -0700 | 
| commit | c699ee9a7f102aa541dcc102e8fa1de2d6c55bde (patch) | |
| tree | def96651f72240631470b900e63858f79349ee53 /indra/newview/app_settings/shaders/class2/deferred | |
| parent | e4c281c134994a32cc006d7036aa811f9ed33799 (diff) | |
SL-10854
Clamp ambient contrib to get darker shadows.
New PCF sampling func.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 15 | 
1 files changed, 9 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 7f1d518dd6..0c9dc5da58 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -98,15 +98,18 @@ void main()      vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;      float da = dot(normalize(norm.xyz), light_dir.xyz); -          da = clamp(da, 0.0, 1.0); - -    float light_gamma = 1.0/1.3; -	      da = pow(da, light_gamma);      vec4 diffuse = texture2DRect(diffuseRect, tc);      scol = max(scol_ambocc.r, diffuse.a); +    float final_da = da; +          final_da = min(final_da, scol); +          final_da = clamp(final_da, 0.0, 1.0); + +    float light_gamma = 1.0/1.3; +	      final_da = pow(final_da, light_gamma); +      vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);      vec3 col;      float bloom = 0.0; @@ -123,9 +126,9 @@ void main()          float ambient = abs(da);          ambient *= 0.5;          ambient *= ambient; -        ambient = 1.0 - ambient; +        ambient = 1.0 - max(0.9, ambient); -        vec3 sun_contrib = min(da,scol) * sunlit; +        vec3 sun_contrib = final_da * sunlit;          col.rgb = amblit;          col.rgb *= ambient;  | 
