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authorGraham Linden <graham@lindenlab.com>2019-04-30 10:04:20 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-30 10:04:20 -0700
commitbfce96d684d5d056061ce16a36daba9a2bd0aa9d (patch)
tree440c0f2cbacf246d3759fd94472e028f60b7011b /indra/newview/app_settings/shaders/class2/deferred
parent6b925711948f69b5361efa3f674b8c9e1b9f6bb4 (diff)
SL-10856
Remove ambient clamp to keep shadows dark. Partial fix for class 3 ambient term being wrong.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 06a76668ba..7368b8d80c 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -126,7 +126,6 @@ void main()
float ambient = da;
ambient *= 0.5;
ambient *= ambient;
- ambient = max(getAmbientClamp(), ambient);
ambient = 1.0 - ambient;
vec3 sun_contrib = scol * final_da * sunlit;