diff options
author | Graham Linden <graham@lindenlab.com> | 2019-05-03 09:12:53 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-03 09:12:53 -0700 |
commit | 9c23ede9799a3277ae8e79f9832b3ea557fc069d (patch) | |
tree | 683300bc40f4a606cbc454886c3975889a716b51 /indra/newview/app_settings/shaders/class2/deferred | |
parent | 906b0be675e5467665f65180924e6117700b4cbb (diff) |
SL-11075
Make alpha shader apply vert color everywhere.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index a2fbec524e..8fcd26eba9 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -153,7 +153,7 @@ vec3 post_diffuse = color.rgb; float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); vec3 speccol = sun_contrib*scontrib*spec.rgb; speccol = clamp(speccol, vec3(0), vec3(1)); - bloom += dot (speccol, speccol) / 6; + bloom += dot (speccol, speccol) / 12; color += speccol; } } |