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authorRye <rye@lindenlab.com>2025-01-09 20:02:54 -0500
committerRye <rye@lindenlab.com>2025-01-09 20:02:54 -0500
commit8d57388a9ec67c6fb4dc2a17c0317f71ea294681 (patch)
tree228245997fd6b2e420b6abee8e011d997aff66a5 /indra/newview/app_settings/shaders/class2/deferred
parent97b1ab3455fe0fa7980441ba8d5954a233bf51e9 (diff)
Fix world going black and white in certain locations on apple gpu (#2558)
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 3e702f26be..cc9d72fae6 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -150,7 +150,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec
float amb_da = 0.0;//ambiance;
if (da > 0)
{
- lit = max(da * dist_atten,0.0);
+ lit = clamp(da * dist_atten, 0.0, 1.0);
col = lit * light_col * diffuse;
amb_da += (da*0.5+0.5) * ambiance;
}