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| author | Graham Linden <graham@lindenlab.com> | 2019-04-22 10:21:10 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-04-22 10:21:10 -0700 | 
| commit | 4d76ba2d23c22e9a507a0eb7687b3750091b356f (patch) | |
| tree | 3a39e4c40664561bc27891f56f2e8cd63cd8f063 /indra/newview/app_settings/shaders/class2/deferred | |
| parent | dd1cc2f3b1df472be405f4b95107972be1ea1a62 (diff) | |
Fix mismatch between release and EEP in sunlight and ambient color from settings.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/skyF.glsl | 2 | 
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl index ea926ab5f1..a8eb7102ed 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl @@ -117,7 +117,7 @@ void main()      vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;      vec4 light_atten; -    float dens_mul = density_multiplier * 0.5; +    float dens_mul = density_multiplier;      // Sunlight attenuation effect (hue and brightness) due to atmosphere      // this is used later for sunlight modulation at various altitudes  | 
