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authorDave Parks <davep@lindenlab.com>2011-08-08 15:29:23 -0500
committerDave Parks <davep@lindenlab.com>2011-08-08 15:29:23 -0500
commit14f6bbadef2c39e58a3b54c0c6212949acf50e45 (patch)
tree295c3bd149b343cd334885133f101963219d7f39 /indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
parent333608e889827342c79d3eee2006b1a704985740 (diff)
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl15
1 files changed, 10 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
index 814deb3677..6795b55dc6 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl
@@ -5,6 +5,10 @@
* $/LicenseInfo$
*/
+attribute vec3 position;
+attribute vec3 normal;
+attribute vec4 diffuse_color;
+attribute vec2 texcoord0;
varying vec4 vary_light;
@@ -15,13 +19,14 @@ uniform vec2 screen_res;
void main()
{
//transform vertex
- gl_Position = ftransform();
- vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
+ vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0);
+ gl_Position = pos;
+
vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
- vec4 tex = gl_MultiTexCoord0;
+ vec4 tex = vec4(texcoord0,0,1);
tex.w = 1.0;
- vary_light = gl_MultiTexCoord0;
+ vary_light = vec4(texcoord0,0,1);
- gl_FrontColor = gl_Color;
+ gl_FrontColor = diffuse_color;
}