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author | Dave SIMmONs <simon@lindenlab.com> | 2011-06-29 11:36:19 -0700 |
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committer | Dave SIMmONs <simon@lindenlab.com> | 2011-06-29 11:36:19 -0700 |
commit | cc73cf15e6c2a361df278cb0b66c4d68c6acfbcd (patch) | |
tree | 27140b901d74acd106c5fc4c7a96a2e578635347 /indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl | |
parent | 1fbf3e0ec297004879d766cad11c5e9e15b86d4b (diff) | |
parent | a300902494f76b9542c3978c2ca80726cefbc942 (diff) |
Merge latest from lindenlab/viewer-development
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 847b36b1ac..d53850b489 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable @@ -45,7 +45,7 @@ uniform float spot_shadow_offset; vec4 getPosition(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen.xy).a; + float depth = texture2DRect(depthMap, pos_screen.xy).r; vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); @@ -234,7 +234,7 @@ void main() gl_FragColor[0] = shadow; gl_FragColor[1] = calcAmbientOcclusion(pos, norm); - spos.xyz = shadow_pos+offset*spot_shadow_offset; + spos.xyz = shadow_pos+norm*spot_shadow_offset; //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; |