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author | Nyx (Neal Orman) <nyx@lindenlab.com> | 2011-07-26 15:51:44 -0400 |
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committer | Nyx (Neal Orman) <nyx@lindenlab.com> | 2011-07-26 15:51:44 -0400 |
commit | 60d15f78e17a2203d73d58c3f1c2af941d599277 (patch) | |
tree | 58da32e9df5e9727e437efa90e98a0d4d2a3b0e9 /indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl | |
parent | 85b316e5df41444eafe77964f1a4758ccfd40784 (diff) | |
parent | f79a058f3ce50361b732061ab30f4a1923fba445 (diff) |
merge with latest mesh-dev
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 847b36b1ac..d53850b489 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -5,7 +5,7 @@ * $License$ */ -#version 120 + #extension GL_ARB_texture_rectangle : enable @@ -45,7 +45,7 @@ uniform float spot_shadow_offset; vec4 getPosition(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen.xy).a; + float depth = texture2DRect(depthMap, pos_screen.xy).r; vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); @@ -234,7 +234,7 @@ void main() gl_FragColor[0] = shadow; gl_FragColor[1] = calcAmbientOcclusion(pos, norm); - spos.xyz = shadow_pos+offset*spot_shadow_offset; + spos.xyz = shadow_pos+norm*spot_shadow_offset; //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; |