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authorMerov Linden <merov@lindenlab.com>2014-12-19 06:00:48 -0800
committerMerov Linden <merov@lindenlab.com>2014-12-19 06:00:48 -0800
commitb0f590f6ab4033503ff9d80e2374e374397d40fb (patch)
tree97e9758c011105b48218cbd2e611c51cc967520d /indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
parentd0d5a6a15cf3c573c89ce590030c7a150b19dd05 (diff)
parent4ec9bce3c2a715f53938e4568c95b7a2bdfc9e16 (diff)
Pull merge from lindenlab/viewer-release
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl')
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl25
1 files changed, 12 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 7689b72d20..92e1ac95a6 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -131,15 +131,19 @@ vec4 correctWithGamma(vec4 col)
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret = correctWithGamma(ret);
+ ret.rgb = srgb_to_linear(ret.rgb);
- vec2 dist = tc-vec2(0.5);
+ vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
- float det = max(1.0-lod/(proj_lod*0.5), 0.0);
+ float det = min(lod/(proj_lod*0.5), 1.0);
- float d = dot(dist,dist);
-
- ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0);
+ float d = min(dist.x, dist.y);
+
+ d *= min(1, d * (proj_lod - lod));
+
+ float edge = 0.25*det;
+
+ ret *= clamp(d/edge, 0.0, 1.0);
return ret;
}
@@ -336,19 +340,14 @@ void main()
if (stc.z > 0.0)
{
- stc.xy /= stc.w;
-
- float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0);
-
- //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
- stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
+ stc /= stc.w;
if (stc.x < 1.0 &&
stc.y < 1.0 &&
stc.x > 0.0 &&
stc.y > 0.0)
{
- col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*shadow*spec.rgb;
+ col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity;
}
}
}