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author | Merov Linden <merov@lindenlab.com> | 2014-12-19 06:00:48 -0800 |
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committer | Merov Linden <merov@lindenlab.com> | 2014-12-19 06:00:48 -0800 |
commit | b0f590f6ab4033503ff9d80e2374e374397d40fb (patch) | |
tree | 97e9758c011105b48218cbd2e611c51cc967520d /indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl | |
parent | d0d5a6a15cf3c573c89ce590030c7a150b19dd05 (diff) | |
parent | 4ec9bce3c2a715f53938e4568c95b7a2bdfc9e16 (diff) |
Pull merge from lindenlab/viewer-release
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl')
-rwxr-xr-x | indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 7689b72d20..92e1ac95a6 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -131,15 +131,19 @@ vec4 correctWithGamma(vec4 col) vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) { vec4 ret = texture2DLod(projectionMap, tc, lod); - ret = correctWithGamma(ret); + ret.rgb = srgb_to_linear(ret.rgb); - vec2 dist = tc-vec2(0.5); + vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - float det = max(1.0-lod/(proj_lod*0.5), 0.0); + float det = min(lod/(proj_lod*0.5), 1.0); - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); + float d = min(dist.x, dist.y); + + d *= min(1, d * (proj_lod - lod)); + + float edge = 0.25*det; + + ret *= clamp(d/edge, 0.0, 1.0); return ret; } @@ -336,19 +340,14 @@ void main() if (stc.z > 0.0) { - stc.xy /= stc.w; - - float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0); - - //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); - stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); + stc /= stc.w; if (stc.x < 1.0 && stc.y < 1.0 && stc.x > 0.0 && stc.y > 0.0) { - col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*shadow*spec.rgb; + col += color.rgb * texture2DLodSpecular(projectionMap, stc.xy, (1 - spec.a) * (proj_lod * 0.6)).rgb * shadow * envIntensity; } } } |