diff options
author | Dave Parks <davep@lindenlab.com> | 2010-01-08 13:31:04 -0600 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2010-01-08 13:31:04 -0600 |
commit | 176a8d90301815bfc88958ca0c58cfaab00c4122 (patch) | |
tree | ec717da7529c0cd2753d6285bc59aa45a8150c53 /indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl | |
parent | ba2a45ecaedf0a4e532e9634f2d751c1419d2b6c (diff) |
Cleaned up visible edges of projector frustum in diffuse/specular/ambient lighting from projectors.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index d6534083cf..6617e33c0d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -179,17 +179,6 @@ void main() } } - /*if (spec.a > 0.0) - { - //vec3 ref = reflect(normalize(pos), norm); - float sa = dot(normalize(lv-normalize(pos)),norm);; - //sa = max(sa, 0.0); - //sa = pow(sa, 128.0 * spec.a*spec.a/dist_atten)*min(dist_atten*4.0, 1.0); - sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*lcol*spec.rgb; - }*/ - //attenuate point light contribution by SSAO component col *= texture2DRect(lightMap, frag.xy).g; |