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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-04-20 18:14:37 +0000
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-04-20 18:14:37 +0000
commit9634bcf488f45675e53a761808f59881b57cbe8c (patch)
tree40b695d7acb23e381331bda92c9f7550d655749e /indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
parentde17c53ae32fef76827201ed24a5af137af12313 (diff)
parentd7f1c88c35849e56f5b352f13c16a08467d1533b (diff)
Merged master into DRTVWR-508
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl11
1 files changed, 9 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
index c840d72784..bd11aa3f05 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
@@ -31,12 +31,19 @@ uniform vec2 screen_res;
VARYING vec2 vary_fragcoord;
+// forwards
+void setAtmosAttenuation(vec3 c);
+void setAdditiveColor(vec3 c);
+
void main()
{
//transform vertex
vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
gl_Position = pos;
-
-
+
+ // appease OSX GLSL compiler/linker by touching all the varyings we said we would
+ setAtmosAttenuation(vec3(1));
+ setAdditiveColor(vec3(0));
+
vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
}