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author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-04-20 18:14:37 +0000 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-04-20 18:14:37 +0000 |
commit | 9634bcf488f45675e53a761808f59881b57cbe8c (patch) | |
tree | 40b695d7acb23e381331bda92c9f7550d655749e /indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl | |
parent | de17c53ae32fef76827201ed24a5af137af12313 (diff) | |
parent | d7f1c88c35849e56f5b352f13c16a08467d1533b (diff) |
Merged master into DRTVWR-508
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl index c840d72784..bd11aa3f05 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -31,12 +31,19 @@ uniform vec2 screen_res; VARYING vec2 vary_fragcoord; +// forwards +void setAtmosAttenuation(vec3 c); +void setAdditiveColor(vec3 c); + void main() { //transform vertex vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; - - + + // appease OSX GLSL compiler/linker by touching all the varyings we said we would + setAtmosAttenuation(vec3(1)); + setAdditiveColor(vec3(0)); + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } |