diff options
author | Graham Linden <graham@lindenlab.com> | 2018-10-10 00:44:34 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-10-10 00:44:34 +0100 |
commit | 4b174a31c8db1bf7f378f9b088c1335651a34ec5 (patch) | |
tree | e731f5895870a2ba07281245e4a30665001a25bd /indra/newview/app_settings/shaders/class2/deferred/skyV.glsl | |
parent | 6015e2a5059a03c54c7024e84bb3467bf32c4436 (diff) |
Move moisture/ice/droplet radius controls to atmos tab instead of (hidden) density tab.
Make frag shader version of vert WL shader to include rainbow/halo effect in non-advanced WL sky.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/skyV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/skyV.glsl | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyV.glsl new file mode 100644 index 0000000000..bcf775577a --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/skyV.glsl @@ -0,0 +1,42 @@ +/** + * @file WLSkyV.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; + +// SKY //////////////////////////////////////////////////////////////////////// +// The vertex shader for creating the atmospheric sky +/////////////////////////////////////////////////////////////////////////////// + +VARYING vec3 pos; + +void main() +{ + + // World / view / projection + pos = position.xyz; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +} |