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authorRunitaiLinden <davep@lindenlab.com>2023-09-06 10:31:03 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-09-06 10:31:03 -0500
commit43cd4e84bc01abcf2820b9557abe761fbf5e8432 (patch)
tree1306bd620a37f951611a8c36837788e267065ec8 /indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
parent75a0719ff59118c0a5c6713e952cab4d0640a7d5 (diff)
SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
index aa6f5a3b62..52e71edcac 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
@@ -34,7 +34,7 @@ uniform mat3 env_mat;
vec3 srgb_to_linear(vec3 c);
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent)
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent, vec3 amblit_linear)
{
ambenv = vec3(reflection_probe_ambiance * 0.25);
@@ -44,9 +44,9 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
}
void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness)
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, vec3 amblit_linear)
{
- sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness, false);
+ sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness, false, amblit_linear);
}
vec4 sampleReflectionProbesDebug(vec3 pos)
@@ -56,7 +56,7 @@ vec4 sampleReflectionProbesDebug(vec3 pos)
}
void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
- vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent)
+ vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent, vec3 amblit_linear)
{
ambenv = vec3(reflection_probe_ambiance * 0.25);