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authorNyx (Neal Orman) <nyx@lindenlab.com>2011-08-19 16:57:56 -0400
committerNyx (Neal Orman) <nyx@lindenlab.com>2011-08-19 16:57:56 -0400
commitbc400605cab6f353ab4b952a1056c6c22784d4d9 (patch)
tree1eaf8479264a43da43e0989da515b21370f47bb0 /indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl
parentcb09994ae2a3d1d60a6554fea4c6a604b867c6eb (diff)
FIX SH-862 SH-1246 SH-1565 SH-1566 Update render cost algorithm
render cost algorithm triangle count is now scaled to be more balanced vs texture/particle count. In addition added factors for light-emitting and media texture primitives. Algorithm should be near "final" at this point.
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