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authorDave Parks <davep@lindenlab.com>2011-09-15 00:54:25 -0500
committerDave Parks <davep@lindenlab.com>2011-09-15 00:54:25 -0500
commit530981a2149a74e1dc003cea1bbc9dc392fcae60 (patch)
treef629a2dbc004d23e0f9f056366290e397ec51caf /indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
parent7c95af74f195c9ec4ebc0fc0264d98cd4a85be49 (diff)
SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
index f35af53f95..3e35675784 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
@@ -23,6 +23,7 @@
* $/LicenseInfo$
*/
+uniform mat4 projection_matrix;
attribute vec3 position;
attribute vec3 normal;
@@ -99,7 +100,7 @@ void main()
norm.z = dot(trans[2].xyz, normal);
norm = normalize(norm);
- gl_Position = gl_ProjectionMatrix * pos;
+ gl_Position = projection_matrix * pos;
float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz));
vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset;