summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
diff options
context:
space:
mode:
authorTofu Linden <tofu.linden@lindenlab.com>2010-01-29 01:45:13 -0800
committerTofu Linden <tofu.linden@lindenlab.com>2010-01-29 01:45:13 -0800
commitc8e4997395c8ffc71f838dcef142a56a5c6b781b (patch)
tree268628c03e38402f0876a5eb688926510950bcc8 /indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
parentfcfcb1860dd6e6fcfd85e4e242011637193f232f (diff)
fix a variety of shader errors, mostly due to my confusing glsl with C++... again
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
index 05a32578c1..1fae8c4da3 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
@@ -42,7 +42,7 @@ void main()
calcAtmospherics(pos.xyz);
//vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
- vec4 col(0.0, 0.0, 0.0, gl_Color.a);
+ vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a);
// Collect normal lights (need to be divided by two, as we later multiply by 2)
col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a);