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authorDave Parks <davep@lindenlab.com>2011-05-31 14:35:59 -0500
committerDave Parks <davep@lindenlab.com>2011-05-31 14:35:59 -0500
commitece32418e7c1828a65c88e526a5afcb635c5453a (patch)
tree3c1cb5315a354371b75d98d79f97a98d078815c4 /indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl
parent522a28d12721e1cc2e7f726882baa79be97d55fa (diff)
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
Diffstat (limited to 'indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl
index 172c2ca078..3e8b719f93 100644
--- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl
+++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl
@@ -5,7 +5,7 @@
* $/LicenseInfo$
*/
-#version 120
+
vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);