diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-05-31 15:25:54 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-05-31 15:25:54 -0700 | 
| commit | ee9ad6520ec0cad689a9dfa7ca55717a43f2e897 (patch) | |
| tree | 029174491c8ca3db4bd82250eef209de3f1a53e1 /indra/newview/app_settings/shaders/class1 | |
| parent | b507392b780d58159de426c0827422f198997c22 (diff) | |
SL-11343
Make materials apply vertex color to both linear and srgb versions of diffuse color.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 1 | 
1 files changed, 1 insertions, 0 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 8e0b903d04..1e7ca08aa1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -243,6 +243,7 @@ void main()  #endif      diffuse_linear.rgb *= vertex_color.rgb; +    diffuse_srgb.rgb *= linear_to_srgb(vertex_color.rgb);  #ifdef HAS_SPECULAR_MAP      vec4 spec = texture2D(specularMap, vary_texcoord2.xy); | 
