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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-02 15:20:35 +0100 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-04-02 15:20:35 +0100 |
commit | b41902d533f8064a9c185d28bfd28e2c9b078dcd (patch) | |
tree | a25945a67051f8bba31b0bd85aa84b3bfc4ae536 /indra/newview/app_settings/shaders/class1 | |
parent | cf3c8e6af85a06fe40eb8d37129945573029d178 (diff) |
ssreflections: water reflections strongly imply that the non-perspective reflection from eye is the right one.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 8b2b983ba4..25733e80d1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -282,7 +282,8 @@ void main() { // the old infinite-sky shiny reflection // - vec3 refnorm = normalize(reflect(pos.xyz, norm.xyz)); + vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); + //vec3 refnorm = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnorm, vary_light.xyz); vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; |