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authorMichael Pohoreski <ptolemy@lindenlab.com>2020-06-05 17:12:14 +0000
committerMichael Pohoreski <ptolemy@lindenlab.com>2020-06-05 17:12:14 +0000
commitafb9c52a00d91c674d1cc48a7b16dd7e2db8cf8f (patch)
treee5801dbc7b5ab6a1b7a354ec8072c70f56357be4 /indra/newview/app_settings/shaders/class1
parentd1ed4deba0a8d895a78c871b551b47c353d54ab8 (diff)
parent25e6f789079e127fda89deb8e4b5debb3fe7d0b7 (diff)
Merged in SL-13084 (pull request #137)
SL-13084 [EEP] cloud texture is rendered backwards Approved-by: Dave Houlton <euclid@lindenlab.com>
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl7
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
index caa4fe1f65..495daa2db6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
@@ -70,15 +70,18 @@ uniform float cloud_scale;
// NOTE: Keep these in sync!
// indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
// indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+// indra\newview\app-settings\shaders\class2\windlight\cloudsV.glsl
// indra\newview\lllegacyatmospherics.cpp
+// indra\newview\llsettingsvo.cpp
void main()
{
-
// World / view / projection
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
// Texture coords
- vary_texcoord0 = texcoord0;
+ // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
+ vary_texcoord0 = vec2( -texcoord0.x, texcoord0.y ); // See: LLSettingsVOSky::applySpecial
+
vary_texcoord0.xy -= 0.5;
vary_texcoord0.xy /= cloud_scale;
vary_texcoord0.xy += 0.5;