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authorMichael Pohoreski <ptolemy@lindenlab.com>2022-05-06 16:49:44 +0000
committerMichael Pohoreski <ptolemy@lindenlab.com>2022-05-06 16:49:44 +0000
commitaf11b7fb9c475755d389991e6ede7d269dee0100 (patch)
tree761f5101e4366fafb13b8da2329ec117f1872904 /indra/newview/app_settings/shaders/class1
parent8b74adc89baad2a4f864e028951cd22f8d9d49b2 (diff)
parent663e121f2f41b923951f122157744a529eb4bc89 (diff)
Merged in SL-17274 (pull request #964)
SL-17274: Stub for PBR DrawPool and shader Approved-by: Euclid Linden Approved-by: Dave Parks
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl109
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl54
2 files changed, 163 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
new file mode 100644
index 0000000000..cb9cc4958a
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl
@@ -0,0 +1,109 @@
+/**
+ * @file pbropaqueF.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+#define DEBUG_BASIC 1
+#define DEBUG_COLOR 0
+#define DEBUG_NORMAL 0
+#define DEBUG_POSITION 0
+#define DEBUG_REFLECT_VEC 0
+#define DEBUG_REFLECT_COLOR 0
+
+#ifdef HAS_SPECULAR_MAP
+uniform sampler2D specularMap;
+#endif
+uniform samplerCube environmentMap;
+uniform mat3 env_mat;
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_data[3];
+#else
+#define frag_data gl_FragData
+#endif
+
+VARYING vec3 vary_position;
+VARYING vec3 vary_normal;
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+#ifdef HAS_SPECULAR_MAP
+VARYING vec2 vary_texcoord2;
+#endif
+
+vec2 encode_normal(vec3 n);
+vec3 linear_to_srgb(vec3 c);
+
+struct PBR
+{
+ float LdotH; // Light and Half
+ float NdotL; // Normal and Light
+ float NdotH; // Normal and Half
+ float VdotH; // View and Half
+};
+
+const float M_PI = 3.141592653589793;
+
+void main()
+{
+ vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb;
+
+//#ifdef HAS_SPECULAR_MAP
+//#else
+ vec4 norm = vec4(0,0,0,1.0);
+ vec3 tnorm = vary_normal;
+//#endif
+ norm.xyz = normalize(tnorm.xyz);
+
+ vec3 spec;
+ spec.rgb = vec3(vertex_color.a);
+
+ vec3 pos = vary_position;
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+ vec3 env_vec = env_mat * refnormpersp;
+ vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
+
+#if DEBUG_BASIC
+ col.rgb = vec3( 1, 0, 1 ); // DEBUG
+#endif
+#if DEBUG_COLOR
+ col.rgb = vertex_color.rgb;
+#endif
+#if DEBUG_NORMAL
+ col.rgb = vary_normal;
+#endif
+#if DEBUG_POSITION
+ col.rgb = vary_position.xyz;
+#endif
+#if DEBUG_REFLECT_VEC
+ col.rgb = refnormpersp;
+#endif
+#if DEBUG_REFLECT_COLOR
+ col.rgb = reflected_color;
+#endif
+
+ frag_data[0] = vec4(col, 0.0);
+ frag_data[1] = vec4(spec, vertex_color.a); // spec
+ frag_data[2] = vec4(encode_normal(norm.xyz), vertex_color.a, 0.0);
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
new file mode 100644
index 0000000000..72bae808e0
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl
@@ -0,0 +1,54 @@
+/**
+ * @file pbropaqueV.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat3 normal_matrix;
+uniform mat4 texture_matrix0;
+uniform mat4 modelview_matrix;
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec4 diffuse_color;
+ATTRIBUTE vec3 normal;
+ATTRIBUTE vec2 texcoord0;
+
+VARYING vec3 vary_position;
+VARYING vec3 vary_normal;
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+
+void passTextureIndex();
+
+void main()
+{
+ //transform vertex
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_position = (modelview_matrix * vec4(position.xyz,1.0)).xyz;
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+
+ passTextureIndex();
+ vary_normal = normalize(normal_matrix * normal);
+
+ vertex_color = diffuse_color;
+}