diff options
author | Rider Linden <rider@lindenlab.com> | 2018-07-10 20:30:44 +0000 |
---|---|---|
committer | Rider Linden <rider@lindenlab.com> | 2018-07-10 20:30:44 +0000 |
commit | 9da2480891a1b866437c0ba48dc649299c021ab8 (patch) | |
tree | c1d6ea73fc55a59bb0028503ae0a7c26dfafb168 /indra/newview/app_settings/shaders/class1 | |
parent | b83c028c001ef896eb235fbcdbb2ac2368787135 (diff) | |
parent | a90e61b798711306496c2ed7aa5cce6d096ea466 (diff) |
Merged in graham_linden/viewer-eep-graham (pull request #22)
Support blending current/next bloom textures in deferred star rendering.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/starsF.glsl | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 7f55d020d4..d6a1edbf42 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -35,12 +35,16 @@ VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; +uniform sampler2D altDiffuseMap; +uniform float blend_factor; uniform float custom_alpha; uniform vec4 sunlight_color; void main() { - vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); + vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy); + vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy); + vec4 col = mix(col_a, col_b, blend_factor); col.rgb *= vertex_color.rgb; col.a *= custom_alpha; frag_color = col; |