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authorRider Linden <rider@lindenlab.com>2018-07-10 20:30:44 +0000
committerRider Linden <rider@lindenlab.com>2018-07-10 20:30:44 +0000
commit9da2480891a1b866437c0ba48dc649299c021ab8 (patch)
treec1d6ea73fc55a59bb0028503ae0a7c26dfafb168 /indra/newview/app_settings/shaders/class1
parentb83c028c001ef896eb235fbcdbb2ac2368787135 (diff)
parenta90e61b798711306496c2ed7aa5cce6d096ea466 (diff)
Merged in graham_linden/viewer-eep-graham (pull request #22)
Support blending current/next bloom textures in deferred star rendering.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/starsF.glsl6
1 files changed, 5 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
index 7f55d020d4..d6a1edbf42 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
@@ -35,12 +35,16 @@ VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
uniform sampler2D diffuseMap;
+uniform sampler2D altDiffuseMap;
+uniform float blend_factor;
uniform float custom_alpha;
uniform vec4 sunlight_color;
void main()
{
- vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 col = mix(col_a, col_b, blend_factor);
col.rgb *= vertex_color.rgb;
col.a *= custom_alpha;
frag_color = col;