diff options
| author | Dave Parks <davep@lindenlab.com> | 2013-05-23 12:47:52 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2013-05-23 12:47:52 -0500 | 
| commit | 933d4c40f42babf74320dca70ac08009b8577fa1 (patch) | |
| tree | c1c7f29374232a21ec4e4dc567ddc72226b70c36 /indra/newview/app_settings/shaders/class1 | |
| parent | 4c522f82124328157e273bbc0813198d85a15f0f (diff) | |
NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny descrepencies.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
4 files changed, 25 insertions, 13 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 975180606a..efb4d48845 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -40,8 +40,6 @@ vec3 fullbrightScaleSoftClip(vec3 light);  void main()   { -	float shadow = 1.0; -  	vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color;  	color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index fc4b8b33f8..539efa3499 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -28,6 +28,9 @@  #define DIFFUSE_ALPHA_MODE_MASK 2  #define DIFFUSE_ALPHA_MODE_EMISSIVE 3 +#if DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE +uniform float emissive_brightness; +#endif  #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND) @@ -37,7 +40,6 @@ out vec4 frag_color;  #define frag_color gl_FragColor  #endif -  #if HAS_SUN_SHADOW  uniform sampler2DShadow shadowMap0; @@ -472,7 +474,7 @@ void main()  	vec4 final_color = diffcol;  #if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE) -	final_color.a = 0; +	final_color.a = emissive_brightness;  #endif  	vec4 final_specular = spec; @@ -646,6 +648,7 @@ void main()  	frag_color.a = max(diffcol.a*vertex_color.a, glare);  #else +  	frag_data[0] = final_color;  #ifdef UGLY_MAC_HACK diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 49ad064364..22f4729e2e 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -61,6 +61,6 @@ void main()  	/// Gamma correct for WL (soft clip effect).  	frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0);  	frag_data[1] = vec4(0.0,0.0,0.0,0.0); -	frag_data[2] = vec4(0.5,0.5,0.0,0); +	frag_data[2] = vec4(0.5,0.5,0.0,1.0); //1.0 in norm.w masks off fog  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 9197df2628..b688c1a70c 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -231,9 +231,9 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {  		  + tmpAmbient)));  	//brightness of surface both sunlight and ambient -	setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * 2.2); -	setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * 2.2); -	setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * 2.2); +	setSunlitColor(pow(vec3(sunlight * .5), vec3(global_gamma)) * global_gamma); +	setAmblitColor(pow(vec3(tmpAmbient * .25), vec3(global_gamma)) * global_gamma); +	setAdditiveColor(pow(getAdditiveColor() * vec3(1.0 - temp1), vec3(global_gamma)) * global_gamma);  }  vec3 atmosLighting(vec3 light) @@ -308,7 +308,7 @@ void main()  		col.rgb *= ambient; -		col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.6, diffuse.a)); +		col += atmosAffectDirectionalLight(max(min(da, 1.0) * 2.6, 0.0));  		col *= diffuse.rgb; @@ -328,17 +328,28 @@ void main()  			col += spec_contrib;  		} +		col = mix(col.rgb, diffuse.rgb, diffuse.a); +  		if (envIntensity > 0.0)  		{ //add environmentmap  			vec3 env_vec = env_mat * refnormpersp; -			col = mix(col.rgb, pow(textureCube(environmentMap, env_vec).rgb, vec3(2.2)) * 2.2,  +			 +			float exponent = mix(2.2, 1.0, diffuse.a); + +			col = mix(col.rgb, pow(textureCube(environmentMap, env_vec).rgb, vec3(exponent)) * exponent,   				envIntensity);  + +			exponent = mix(1.0, 2.2, diffuse.a); +			col.rgb = pow(col.rgb, vec3(exponent))/exponent;  		} -		col = atmosLighting(col); -		col = scaleSoftClip(col); +		if (norm.w < 0.5) +		{ +			col = atmosLighting(col); +			col = scaleSoftClip(col); +		} -		col = mix(col.rgb, diffuse.rgb, diffuse.a); +		//col.g = envIntensity;  	}  	frag_color.rgb = col; | 
