summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1
diff options
context:
space:
mode:
authorNat Goodspeed <nat@lindenlab.com>2013-10-28 20:06:18 -0400
committerNat Goodspeed <nat@lindenlab.com>2013-10-28 20:06:18 -0400
commit57040ea70e21ea5cfaedfd8a3506362a03562552 (patch)
treeeb9dc090ab72bea2353de8a940ccdc7ab69d830e /indra/newview/app_settings/shaders/class1
parent8881b47d22a7cd17824e8162e0658af71bbe3dea (diff)
parentd5877bc365292358eb4c9b8d14d1c8a1237ca5bd (diff)
Automated merge with http://bitbucket.org/nat_linden/viewer-maint-3331
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rwxr-xr-xindra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl4
-rwxr-xr-xindra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl15
2 files changed, 11 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
index bc63d07d72..c98e7d1cd3 100755
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
@@ -33,8 +33,8 @@ mat4 getSkinnedTransform()
mat4 ret;
int i = int(floor(weight.x));
float x = fract(weight.x);
-
- ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x);
+
+ ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x);
ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);
ret[3] = vec4(0,0,0,1);
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
index efd0d03965..12996cf0d6 100755
--- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
@@ -34,14 +34,17 @@ mat4 getObjectSkinnedTransform()
vec4 w = fract(weight4);
vec4 index = floor(weight4);
-
+
+ index = min(index, vec4(31.0));
+ index = max(index, vec4( 0.0));
+
float scale = 1.0/(w.x+w.y+w.z+w.w);
w *= scale;
-
- mat4 mat = matrixPalette[int(index.x)]*w.x;
- mat += matrixPalette[int(index.y)]*w.y;
- mat += matrixPalette[int(index.z)]*w.z;
- mat += matrixPalette[int(index.w)]*w.w;
+
+ mat4 mat = matrixPalette[int(index.x)]*w.x;
+ mat += matrixPalette[int(index.y)]*w.y;
+ mat += matrixPalette[int(index.z)]*w.z;
+ mat += matrixPalette[int(index.w)]*w.w;
return mat;
}