diff options
author | Graham Linden <graham@lindenlab.com> | 2018-09-18 17:53:35 +0100 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2018-09-18 17:53:35 +0100 |
commit | 53abfe53bd91e7d81ffbf037b807e2e8b226d2f2 (patch) | |
tree | d744145afe55335ea05ceaceae463d6616f248b3 /indra/newview/app_settings/shaders/class1 | |
parent | 32a147369e0f4979136b8d2a3fc57154a01c6935 (diff) |
SL-1835
Make attachmentAlphaMaskShadow frag shader ignore vert alpha which can be incorrect.
Make discard test in attachmentAlphaMaskShadow match other shadow shaders more closely.
Fix highlightF shader compile error.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl | 4 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl index a08550d69c..c64b6ba240 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl @@ -41,7 +41,7 @@ VARYING vec4 vertex_color; void main() { - float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a; + float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a; if (alpha < 0.05) // treat as totally transparent { @@ -50,7 +50,7 @@ void main() if (alpha < minimum_alpha) // treat as semi-transparent { - if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25) + //if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl index 1adeb9237c..90566393d2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/highlightF.glsl @@ -36,7 +36,7 @@ VARYING vec2 vary_texcoord0; void main() { - frag_data[0] = color*texture2D(diffuseMap, vary_texcoord0.xy)); + frag_data[0] = color*texture2D(diffuseMap, vary_texcoord0.xy); frag_data[1] = vec4(0.0); frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0); } |