diff options
| author | Graham Linden <graham@lindenlab.com> | 2018-08-16 00:31:39 +0100 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2018-08-16 00:31:39 +0100 | 
| commit | 3237923e10a34d14ac4aac17400811cb1c7c3bdf (patch) | |
| tree | 94815c2fd75507f0cee47562af427a4426e86e69 /indra/newview/app_settings/shaders/class1 | |
| parent | 3983f5b1e2d79602a7d685633271d824a906ed2f (diff) | |
MAINT-3699 new shaders supporting alpha blend/mask rigged content.
Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
6 files changed, 421 insertions, 0 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl new file mode 100644 index 0000000000..a08550d69c --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaMaskShadowF.glsl @@ -0,0 +1,64 @@ +/**  + * @file attachmentAlphaMaskShadowF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform float minimum_alpha; + +uniform sampler2D diffuseMap; + +VARYING vec4 post_pos; +VARYING vec2 vary_texcoord0; +VARYING float pos_w; +VARYING float target_pos_x; +VARYING vec4 vertex_color; + +void main()  +{ +	float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a; + +	if (alpha < 0.05) // treat as totally transparent +	{ +		discard; +	} + +	if (alpha < minimum_alpha) // treat as semi-transparent +	{ +	  if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25) +	  { +	    discard; +	  } +	} + +	frag_color = vec4(1,1,1,1); + +#if !DEPTH_CLAMP	 +	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); +#endif +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl new file mode 100644 index 0000000000..b54c580ce9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowF.glsl @@ -0,0 +1,68 @@ +/**  + * @file attachmentAlphaShadowF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform float minimum_alpha; +uniform sampler2D diffuseMap; + +VARYING float pos_w; +VARYING float target_pos_x; + +#if !DEPTH_CLAMP +VARYING vec4 post_pos; +#endif + +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; + +void main()  +{ +	float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a; + +	if (alpha < 0.05) // treat as totally transparent +	{ +		discard; +	} + +	if (alpha < minimum_alpha) +	{ +	  if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25) +	  { +	    discard; +	  } +	} + +	frag_color = vec4(1,1,1,1); + +#if !DEPTH_CLAMP	 +	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); +#endif + +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl new file mode 100644 index 0000000000..31b93dc36a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentAlphaShadowV.glsl @@ -0,0 +1,74 @@ +/**  + * @file attachmentShadowV.glsl + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +uniform mat4 texture_matrix0; +uniform float shadow_target_width; + +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +mat4 getObjectSkinnedTransform(); +void passTextureIndex(); + +#if !DEPTH_CLAMP +VARYING vec4 post_pos; +#endif +VARYING vec2 vary_texcoord0; +VARYING float pos_w; +VARYING float target_pos_x; +VARYING vec4 vertex_color; + +void main() +{ +	//transform vertex +	mat4 mat = getObjectSkinnedTransform(); +	 +	mat = modelview_matrix * mat; +	vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + +	vec4 p = projection_matrix * vec4(pos, 1.0); + +	pos_w = p.w; + +	target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; + +	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + +	vertex_color = diffuse_color; + +#if !DEPTH_CLAMP +	p.z = max(p.z, -p.w+0.01); +    post_pos = p; +	gl_Position = p; +#else +	gl_Position = p; +#endif + +	passTextureIndex(); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl new file mode 100644 index 0000000000..b8ce54bcb1 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaMaskShadowF.glsl @@ -0,0 +1,65 @@ +/**  + * @file treeShadowF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform float minimum_alpha; +uniform sampler2D diffuseMap; + +#if !DEPTH_CLAMP +VARYING vec4 post_pos; +#endif + +VARYING float target_pos_x; +VARYING float pos_w; +VARYING vec2 vary_texcoord0; + +void main()  +{ +	float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a; + +	if (alpha < 0.05) // treat as totally transparent +	{ +		discard; +	} + +	if (alpha < minimum_alpha) +	{ +	  if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25) +	  { +	    discard; +	  } +	} + +	frag_color = vec4(1,1,1,1); +	 +#if !DEPTH_CLAMP +	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); +#endif +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl new file mode 100644 index 0000000000..ef49b6f4e8 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowF.glsl @@ -0,0 +1,68 @@ +/**  + * @file avatarAlphaShadowF.glsl + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform float minimum_alpha; + +uniform sampler2D diffuseMap; + +#if !DEPTH_CLAMP +VARYING vec4 post_pos; +#endif + +VARYING float pos_w; +VARYING float target_pos_x; +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; + +void main()  +{ +	float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a; + +	if (alpha < 0.05) // treat as totally transparent +	{ +		discard; +	} + +	if (alpha < minimum_alpha) // treat as semi-transparent +	{ +	  if (fract(0.5*floor(target_pos_x / pos_w )) < 0.25) +	  { +	    discard; +	  } +	} + +	frag_color = vec4(1,1,1,1); +	 +#if !DEPTH_CLAMP +	gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); +#endif + +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl new file mode 100644 index 0000000000..d1d7ece6fe --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl @@ -0,0 +1,82 @@ +/**  + * @file avatarShadowV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ +  +uniform mat4 texture_matrix0; +uniform mat4 projection_matrix; +uniform float shadow_target_width; + +mat4 getSkinnedTransform(); +void passTextureIndex(); + +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +#if !DEPTH_CLAMP +VARYING vec4 post_pos; +#endif +VARYING float pos_w; +VARYING float target_pos_x; +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; + +void main() +{ +	vec4 pos; +	vec3 norm; +	 +	vec4 pos_in = vec4(position.xyz, 1.0); +	mat4 trans = getSkinnedTransform(); +	pos.x = dot(trans[0], pos_in); +	pos.y = dot(trans[1], pos_in); +	pos.z = dot(trans[2], pos_in); +	pos.w = 1.0; +	 +	norm.x = dot(trans[0].xyz, normal); +	norm.y = dot(trans[1].xyz, normal); +	norm.z = dot(trans[2].xyz, normal); +	norm = normalize(norm); +	 +	pos = projection_matrix * pos; + +	target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; + +	pos_w = pos.w; + +	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + +	vertex_color = diffuse_color; +#if !DEPTH_CLAMP +	post_pos = pos; + +	gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); +#else +	gl_Position = pos; +#endif + +	passTextureIndex(); +} + | 
