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authorGraham Linden <graham@lindenlab.com>2019-07-15 15:59:45 -0700
committerGraham Linden <graham@lindenlab.com>2019-07-15 15:59:45 -0700
commit2fa2da33022e0d64d02e0690f0345c5cc9dfca04 (patch)
treeb4630ab745854cea8ffed8f86dd73d8826b4866c /indra/newview/app_settings/shaders/class1
parent946da4e507dd00e6e7a9e465d38494bcafe4f652 (diff)
SL-11590
Modified windlight shader to remove adjustment to glow.z
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index 3fe3b7afd3..0607ea8bc5 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -115,7 +115,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
//set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
temp2.x *= glow.x;
//higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z * 0.2);
+ temp2.x = pow(temp2.x, glow.z);
//glow.z should be negative, so we're doing a sort of (1 / "angle") function
//add "minimum anti-solar illumination"