diff options
| author | Dave Parks <davep@lindenlab.com> | 2023-02-28 12:52:57 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2023-02-28 12:52:57 -0600 | 
| commit | 0982c44b46bfcbbf0d9a7a9a93605112fd1a4bd4 (patch) | |
| tree | 48532bcab1f64cdd2ba7a1457b8f57ec0da42d3c /indra/newview/app_settings/shaders/class1 | |
| parent | e42d97d027282a76923f85fd1f61e55ee8b1eeea (diff) | |
| parent | 3947bd13fdb00e9b21db151258c404c094b06675 (diff) | |
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
Diffstat (limited to 'indra/newview/app_settings/shaders/class1')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl | 3 | 
2 files changed, 1 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl index 8e341503f5..188fac5460 100644 --- a/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl @@ -41,7 +41,7 @@ void main()  {      vec3 col = vec3(0,0,0); -    float w[] = { 0.0002, 0.0060, 0.0606, 0.2417, 0.3829, 0.2417, 0.0606, 0.0060, 0.0002 }; +    float w[9] = float[9]( 0.0002, 0.0060, 0.0606, 0.2417, 0.3829, 0.2417, 0.0606, 0.0060, 0.0002 );      for (int i = 0; i < 9; ++i)      { diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl index edc0a9628b..7af7f20f85 100644 --- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl @@ -26,15 +26,12 @@  uniform mat4 modelview_projection_matrix;  in vec3 position; -in vec4 diffuse_color; -out vec4 vertex_color;  out vec2 vary_texcoord0;  void main()  {  	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);  	vary_texcoord0 = position.xy*0.5+0.5; -	vertex_color = diffuse_color;  } | 
