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| author | Jonathan "Geenz" Goodman <geenz@lindenlab.com> | 2025-04-15 09:50:42 -0400 | 
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-04-15 09:50:42 -0400 | 
| commit | cf2b4dbfb280986cf859b12fd55158d7b9e0ac3d (patch) | |
| tree | e7af9b048afdb57799259b7ae7767457b79115ca /indra/newview/app_settings/shaders/class1/windlight | |
| parent | b7dd677933797a72175a95f2945b2ca8363e09b5 (diff) | |
| parent | 632a8648ca5456448499a96dcc58c40f4ff80d95 (diff) | |
Merge pull request #3706 from secondlife/release/2025.03
Release/2025.03
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 1 | 
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index 205d4bff6d..5089b9e31e 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -154,6 +154,7 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou      if (classic_mode < 1)      {          amblit = srgb_to_linear(amblit); +        amblit = vec3(dot(amblit, vec3(0.2126, 0.7152, 0.0722)));          sunlit = srgb_to_linear(sunlit);      }  | 
