diff options
| author | Dave Parks <davep@lindenlab.com> | 2011-11-02 11:46:18 -0500 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2011-11-02 11:46:18 -0500 | 
| commit | 55f69de90c9b32c7fa25f16ec7d1f41064eff614 (patch) | |
| tree | 054b0d99490cc6600b3be0e3cb2aaf7918f3fe50 /indra/newview/app_settings/shaders/class1/windlight | |
| parent | 8f47f2222c207938c8fc55158a6fff64ccf1e781 (diff) | |
| parent | 1bea08335b6c2fa31f414db2fe7316a118b2ec18 (diff) | |
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
5 files changed, 80 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 15738e37e8..4fe0ef9caf 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -23,21 +23,22 @@   * $/LicenseInfo$   */ - +uniform vec4 sunlight_color_copy; +uniform vec4 light_ambient;  vec3 atmosAmbient(vec3 light)  { -	return gl_LightModel.ambient.rgb + light; +	return light + light_ambient.rgb;  }  vec3 atmosAffectDirectionalLight(float lightIntensity)  { -	return gl_LightSource[0].diffuse.rgb * lightIntensity; +	return sunlight_color_copy.rgb * lightIntensity;  }  vec3 atmosGetDiffuseSunlightColor()  { -	return gl_LightSource[0].diffuse.rgb; +	return sunlight_color.rgb;  }  vec3 scaleDownLight(vec3 light) diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index dbacf28637..8bdae328bd 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -24,10 +24,7 @@   */ - -varying vec3 vary_PositionEye; -  vec3 getPositionEye()  { -	return vary_PositionEye; +	return vec3(0,0,0);  } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl index e051ac9851..8ec9ae617c 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl @@ -25,15 +25,12 @@ -varying vec3 vary_PositionEye; - -  vec3 getPositionEye()  { -	return vary_PositionEye; +	return vec3(0,0,0);  }  void setPositionEye(vec3 v)  { -	vary_PositionEye = v; +	  } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl new file mode 100644 index 0000000000..636d4af006 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl @@ -0,0 +1,33 @@ +/**  + * @file atmosphericVarsWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ +  + +VARYING vec3 vary_PositionEye; + +vec3 getPositionEye() +{ +	return vary_PositionEye; +} + diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl new file mode 100644 index 0000000000..ef34c5c853 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl @@ -0,0 +1,39 @@ +/**  + * @file atmosphericVarsWaterV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ +  +  +VARYING vec3 vary_PositionEye; +VARYING float fog_depth; + +vec3 getPositionEye() +{ +	return vary_PositionEye; +} + +void setPositionEye(vec3 v) +{ +	vary_PositionEye = v; +	fog_depth = v.z; +}  | 
