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authorRunitaiLinden <davep@lindenlab.com>2024-03-12 10:19:19 -0500
committerRunitaiLinden <davep@lindenlab.com>2024-03-12 10:19:19 -0500
commit522c4b4f0925463d5f30a4a0f314999a11d5def3 (patch)
tree9e6f25155182f643ace380179592516a08792646 /indra/newview/app_settings/shaders/class1/windlight
parentafc943acbc2bb79e2e1aa5d5eaf448e01b6c2b00 (diff)
parent5fca8915d8f44cdb2a4f7bb4715d61ba47043e5d (diff)
Merge branch '965-eep-skies-too-bright-after-hdri-local-preview-merge' of https://github.com/secondlife/viewer into 965-eep-skies-too-bright-after-hdri-local-preview-merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index a1da4b1f9a..8769cc0239 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -98,7 +98,7 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
haze_glow = max(haze_glow, .001); // set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
haze_glow *= glow.x;
// higher glow.x gives dimmer glow (because next step is 1 / "angle")
- haze_glow = pow(haze_glow, glow.z);
+ haze_glow = clamp(pow(haze_glow, glow.z), -10, 10);
// glow.z should be negative, so we're doing a sort of (1 / "angle") function
// add "minimum anti-solar illumination"