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authorGraham Linden <graham@lindenlab.com>2018-11-06 19:33:04 +0000
committerGraham Linden <graham@lindenlab.com>2018-11-06 19:33:04 +0000
commit2929998982f37221a58b9fa8037748a2e905f4b1 (patch)
tree24cc0c3da6655e9ed98908baa524e72068fbd64d /indra/newview/app_settings/shaders/class1/windlight/transportF.glsl
parent8c1aefc17c710b55ed7a72bd9de14cbed58ccd31 (diff)
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/transportF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/transportF.glsl23
1 files changed, 21 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl
index ebce9ea91d..e2b391cb7a 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/transportF.glsl
@@ -1,5 +1,5 @@
/**
- * @file transportF.glsl
+ * @file class1/windlight/transportF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -25,6 +25,24 @@
uniform int no_atmo;
+vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
+{
+ /* stub function for fallback compatibility on class1 hardware */
+ return light;
+}
+
+vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten)
+{
+ /* stub function for fallback compatibility on class1 hardware */
+ return light;
+}
+
+vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 atten, vec3 additive)
+{
+ /* stub function for fallback compatibility on class1 hardware */
+ return light;
+}
+
vec3 atmosTransport(vec3 light)
{
/* stub function for fallback compatibility on class1 hardware */
@@ -33,11 +51,12 @@ vec3 atmosTransport(vec3 light)
vec3 fullbrightAtmosTransport(vec3 light)
{
+ /* stub function for fallback compatibility on class1 hardware */
return light;
}
vec3 fullbrightShinyAtmosTransport(vec3 light)
{
+ /* stub function for fallback compatibility on class1 hardware */
return light;
}
-