diff options
author | Nat Goodspeed <nat@lindenlab.com> | 2020-05-06 16:06:26 -0400 |
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committer | Nat Goodspeed <nat@lindenlab.com> | 2020-05-06 16:06:26 -0400 |
commit | ca6f09292925a7bd936338cb598efb3ddc8524bf (patch) | |
tree | 3f27e75fc8443b84e91fcac400084fd83dfed26a /indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl | |
parent | 4768d092f611576b4e4e95574e9b16192e7ced5e (diff) | |
parent | 4a7fd0117a43dca9e30c58c6417ebdf6862561f6 (diff) |
DRTVWR-476: Merge branch 'master' of lindenlab/viewer into DRTVWR-476-boost-1.72
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl new file mode 100644 index 0000000000..6c0e795f6b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/windlight/sunDiscV.glsl @@ -0,0 +1,51 @@ +/** + * @file class1\wl\sunDiscV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; +VARYING float sun_fade; + +void calcAtmospherics(vec3 eye_pos); + +void main() +{ + //transform vertex + vec3 offset = vec3(0, 0, 50); + vec4 vert = vec4(position.xyz - offset, 1.0); + vec4 pos = modelview_projection_matrix*vert; + + sun_fade = smoothstep(0.3, 1.0, (position.z + 50) / 512.0f); + gl_Position = pos; + + calcAtmospherics(pos.xyz); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; +} |