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authorAndrey Lihatskiy <alihatskiy@productengine.com>2020-04-21 13:12:05 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2020-04-21 13:12:05 +0300
commita4b1c0330a6a8e43bf4c41c5b0c836bd1dee2268 (patch)
tree6d68d3e3f665d60fa946bd24a4b324b5e63339fb /indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
parenta8df6762ff88458916397b9707f6954b2714e14d (diff)
parentd7f1c88c35849e56f5b352f13c16a08467d1533b (diff)
Merge branch 'master' into DRTVWR-482
# Conflicts: # indra/newview/app_settings/shaders/class1/objects/previewV.glsl # indra/newview/lldynamictexture.cpp # indra/newview/llfloatermodelpreview.cpp
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl')
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diff --git a/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
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+++ b/indra/newview/app_settings/shaders/class1/windlight/sunDiscF.glsl
@@ -0,0 +1,59 @@
+/**
+ * @file class1\wl\sunDiscF.glsl
+ *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2005, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#extension GL_ARB_texture_rectangle : enable
+
+/*[EXTRA_CODE_HERE]*/
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+vec3 fullbrightAtmosTransport(vec3 light);
+vec3 fullbrightScaleSoftClip(vec3 light);
+
+uniform sampler2D diffuseMap;
+uniform sampler2D altDiffuseMap;
+uniform float blend_factor; // interp factor between sun A/B
+VARYING vec2 vary_texcoord0;
+VARYING float sun_fade;
+
+void main()
+{
+ vec4 sunA = texture2D(diffuseMap, vary_texcoord0.xy);
+ vec4 sunB = texture2D(altDiffuseMap, vary_texcoord0.xy);
+ vec4 c = mix(sunA, sunB, blend_factor);
+
+// SL-9806 stars poke through
+// c.a *= sun_fade;
+
+ c.rgb = pow(c.rgb, vec3(0.7f));
+ c.rgb = fullbrightAtmosTransport(c.rgb);
+ c.rgb = fullbrightScaleSoftClip(c.rgb);
+ frag_color = c;
+}
+