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authorDave Parks <davep@lindenlab.com>2023-02-03 17:18:39 -0600
committerDave Parks <davep@lindenlab.com>2023-02-03 17:18:39 -0600
commit830cb6b66551025285120fb628f0b5ebf3841756 (patch)
tree668e10bab4f075bca49f006017e7dfccfd8096ce /indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
parent4259ea79535e88ef6d8ec8415c53c28d0c2d89ac (diff)
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
index fc51e81177..b1db147572 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/gammaF.glsl
@@ -23,8 +23,6 @@
* $/LicenseInfo$
*/
-uniform int no_atmo;
-
vec3 scaleSoftClipFrag(vec3 light)
{
// For compatibility with lower cards. Do nothing.