diff options
author | Graham Linden <graham@lindenlab.com> | 2019-01-17 08:32:09 -0800 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-01-17 08:32:09 -0800 |
commit | 066eb59808d5649c745fdc6c37b62f2eb9a19b6f (patch) | |
tree | f020f149739116455ff83dd94fbc62884a619916 /indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl | |
parent | 042454bda9506185ebf82e3bbdf4305214d6af84 (diff) |
SL-10368
Fix OSX shader compile bug from use of #if FOO instead of #ifdef FOO or #if defined(FOO)
preventing atmospherics (and thus ALM) from working on OSX.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl index 52164e7b80..1c2fbaf25d 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/cloudShadowV.glsl @@ -31,7 +31,7 @@ ATTRIBUTE vec3 position; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) VARYING float pos_zd2; #endif @@ -48,7 +48,7 @@ void main() pos = modelview_projection_matrix * pre_pos; target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; -#if !DEPTH_CLAMP +#if !defined(DEPTH_CLAMP) pos_zd2 = pos.z * 0.5; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); #else |