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author | Graham Linden <graham@lindenlab.com> | 2019-05-02 13:49:35 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-02 13:49:35 -0700 |
commit | c4032528aff8ef1938e897ec583bbf25a3e713e1 (patch) | |
tree | 4addd3b6619e6e911898d09ef446d0d40ef8a73e /indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | |
parent | 1ff876a961dc00b7f162054ea1a9fed79240bffc (diff) |
Roll back sRGB decode changes from contrib for now.
Fix direct light matching across alpha/blended-material/deferred.
Get diffuse lighting to match from Low to Ultra.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl index cd1e2d6e32..a3041fccdc 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl @@ -137,7 +137,7 @@ void calcAtmosphericVars(vec3 inPositionEye, float ambFactor, out vec3 sunlit, o + tmpAmbient)); //brightness of surface both sunlight and ambient - sunlit = sunlight.rgb; + sunlit = sunlight.rgb * 0.5; amblit = tmpAmbient.rgb * .25; additive *= vec3(1.0 - temp1); } |