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authorCosmic Linden <cosmic@lindenlab.com>2023-10-13 14:02:51 -0700
committerCosmic Linden <cosmic@lindenlab.com>2023-10-13 14:02:51 -0700
commita91f08ba84844647bbcdecac11e85c449579527c (patch)
tree9bfdc77c9e7de33413b95f2648cb139b19cb06f0 /indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
parentcc0f831aaa960552b218da436da57b44cb2dfe0f (diff)
parentcba71633559ccdfd394983a6086da816e739a730 (diff)
Merge branch 'DRTVWR-559' into DRTVWR-592
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl11
1 files changed, 4 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index 437fa0a6d5..a1da4b1f9a 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -39,12 +39,12 @@ uniform float max_y;
uniform vec3 glow;
uniform float scene_light_strength;
uniform float sun_moon_glow_factor;
-uniform float sky_hdr_scale;
+uniform float sky_sunlight_scale;
+uniform float sky_ambient_scale;
float getAmbientClamp() { return 1.0f; }
vec3 srgb_to_linear(vec3 col);
-vec3 legacy_adjust(vec3 col);
// return colors in sRGB space
void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive,
@@ -148,12 +148,9 @@ void calcAtmosphericVarsLinear(vec3 inPositionEye, vec3 norm, vec3 light_dir, ou
// multiply to get similar colors as when the "scaleSoftClip" implementation was doubling color values
// (allows for mixing of light sources other than sunlight e.g. reflection probes)
- sunlit *= 1.5;
- amblit *= 0.5;
+ sunlit *= sky_sunlight_scale;
+ amblit *= sky_ambient_scale;
- // override amblit with ambient_color if sky probe ambiance is not zero
- amblit = mix(amblit, ambient_color, clamp(sky_hdr_scale-1.0, 0.0, 1.0));
-
amblit = srgb_to_linear(amblit);
amblit *= ambientLighting(norm, light_dir);
}