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author | Monty Brandenberg <monty@lindenlab.com> | 2012-08-03 14:49:49 -0400 |
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committer | Monty Brandenberg <monty@lindenlab.com> | 2012-08-03 14:49:49 -0400 |
commit | 0664cb1512481b9cd9f5ef4bc398c88416b246a9 (patch) | |
tree | 552a1d8207942c08ae379dfa916b2e5afcd3912e /indra/newview/app_settings/shaders/class1/transform/binormalV.glsl | |
parent | bf004be1023347bcabaae6baa1624b2ed78d69fd (diff) | |
parent | 7d98d1afb036ce4b221e101e6de153a3d978ba9f (diff) |
Automated merge with ssh://hg.lindenlab.com/monty/viewer-drano-http
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/transform/binormalV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/transform/binormalV.glsl | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl b/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl new file mode 100644 index 0000000000..44f1aa34a0 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/transform/binormalV.glsl @@ -0,0 +1,36 @@ +/** + * @file binormalV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; + +ATTRIBUTE vec3 binormal; + +VARYING vec4 binormal_out; + +void main() +{ + binormal_out = vec4(normal_matrix * binormal, 0.0); +} + |