diff options
| author | Erik Kundiman <erik@megapahit.org> | 2024-06-11 09:12:53 +0800 | 
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2024-06-11 09:12:53 +0800 | 
| commit | dedd91fdcabe5af455bbbb1cb0149aea30b0faf9 (patch) | |
| tree | 246d37024406883c917e0c54ce61306552b1671c /indra/newview/app_settings/shaders/class1/objects | |
| parent | b0e7f040658132d398fd2b29585ed5ae782c1fdd (diff) | |
| parent | 730d94779c0e798ec91b269b530a08f0eebaa13d (diff) | |
Merge tag '7.1.8-release'
source for viewer 7.1.8.9375512768
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/bumpF.glsl | 4 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/bumpV.glsl | 5 | 
2 files changed, 8 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl index db26e64f17..09a505d69d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl @@ -30,9 +30,13 @@ uniform sampler2D texture1;  in vec2 vary_texcoord0;  in vec2 vary_texcoord1; +in vec3 vary_position; + +void mirrorClip(vec3 pos);  void main()  { +    mirrorClip(vary_position);      float tex0 = texture(texture0, vary_texcoord0.xy).a;      float tex1 = texture(texture1, vary_texcoord1.xy).a; diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl index 834c20e14d..95cdfb6fae 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -23,6 +23,7 @@   * $/LicenseInfo$   */ +uniform mat4 modelview_matrix;  uniform mat4 texture_matrix0;  uniform mat4 modelview_projection_matrix; @@ -32,11 +33,11 @@ in vec2 texcoord1;  out vec2 vary_texcoord0;  out vec2 vary_texcoord1; +out vec3 vary_position;  #ifdef HAS_SKIN  mat4 getObjectSkinnedTransform();  uniform mat4 projection_matrix; -uniform mat4 modelview_matrix;  #endif  void main() @@ -46,8 +47,10 @@ void main()      mat4 mat = getObjectSkinnedTransform();      mat = modelview_matrix * mat;      vec4 pos = mat * vec4(position.xyz, 1.0); +    vary_position = pos.xyz;      gl_Position = projection_matrix * pos;  #else +    vary_position = (modelview_matrix * vec4(position.xyz, 1.0)).xyz;      gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);  #endif      vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;  | 
