diff options
author | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-02-19 14:06:26 +0200 |
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committer | GitHub <noreply@github.com> | 2025-02-19 14:06:26 +0200 |
commit | 8c1f00eebc6863c39d0143aeb7e37c68459d454f (patch) | |
tree | b3c32a7800e8424d20145d198d548cac550b7956 /indra/newview/app_settings/shaders/class1/objects | |
parent | fd0227c52c1e45fc3ae7abd90a14d7077b1cfdd1 (diff) | |
parent | 8114850e947f2a76e54912524722c48f22851228 (diff) |
Merge Forever Fps into 2025.03
Merge Forever Fps into 2025.03
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/simpleColorF.glsl | 57 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/simpleNoAtmosV.glsl | 43 |
2 files changed, 100 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleColorF.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleColorF.glsl new file mode 100644 index 0000000000..dea76da5a5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/simpleColorF.glsl @@ -0,0 +1,57 @@ +/** + * @file simpleColorF.glsl + * + * $LicenseInfo:firstyear=2025&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +out vec4 frag_color; + +in vec4 vertex_color; +in vec4 vertex_position; + +uniform vec4 waterPlane; +uniform float waterSign; + +void waterClip(vec3 pos) +{ + // TODO: make this less branchy + if (waterSign > 0) + { + if ((dot(pos.xyz, waterPlane.xyz) + waterPlane.w) < 0.0) + { + discard; + } + } + else + { + if ((dot(pos.xyz, waterPlane.xyz) + waterPlane.w) > 0.0) + { + discard; + } + } +} + +void main() +{ + + frag_color = vertex_color; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNoAtmosV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNoAtmosV.glsl new file mode 100644 index 0000000000..4564e56313 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/simpleNoAtmosV.glsl @@ -0,0 +1,43 @@ +/** + * @file simpleNoAtmosV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +uniform vec4 color; + +in vec3 position; + +out vec4 vertex_color; +out vec4 vertex_position; + +void main() +{ + //transform vertex + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); + vertex_position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = vertex_position; + vertex_color = color; +} |