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authorPtolemy <ptolemy@lindenlab.com>2020-06-18 15:15:54 -0700
committerPtolemy <ptolemy@lindenlab.com>2020-06-18 15:16:48 -0700
commit7f9765a41cb62102c9cbde0d44151ca9f487adac (patch)
tree7eb3ab48973fa4cd710df799f7fa79f90faff8bc /indra/newview/app_settings/shaders/class1/objects
parentb490a59ce245202fa7cc186694d5ae1ca100b9e9 (diff)
SL-9632 Fix HUD objects to not use environment lighting
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleV.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
index 575a641b7a..9ef7704b70 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -53,7 +53,8 @@ void main()
passTextureIndex();
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
-
+
+ // SL-9632 HUDs are affected by Atmosphere
if (no_atmo == 1)
{
vertex_color = diffuse_color;